Fender Stratocaster

Fender: sorts possibles (XLS)

Critères pour entrer dans l’organisation des Knights of the Chord (bardes guerriers)
Alignment: Chaotic only
Knowledge (Arcana) Ranks: 3
Perform (any) Ranks: 9
Feats: Toughness, Weapon Focus (any)
Special: Must be able to cast the spell sculptsound
Special: Must be invited into the order by an existing knight
Hit Die: d10

Biographie: Fender vient de la Forêt Moonsilver. Il était apprenti oenologue et barde dans son village. Aventurier ambitieux dans l’âme, il a déménagé à Ptolus il y 5 ans pour parfaire ses habiletés d’œnologue auprès d’Alninai Silvertree dans la Maison d’Iridithil, sur la colline Émeraude, district de Midtown. Il a aussi poursuivi ses études de la musique dans l’espoir d’être un jour reconnu pour ses talents bardiques et peut-être même devenir un des plus grands bardes de l’empire de Tarsis! Il sait toutefois que les bardes les plus prestigieux sont ceux qui vivent des expériences hors du commun. Voilà pourquoi il a suivit de près l’arrivée en masse de delvers à Ptolus depuis les cinq dernières années et leurs recherches de trésors légendaires enfouis dans les labyrinthes de tunnels, de grottes et d’anciennes cités sous la ville. Fender a rapidement développé un intérêt marqué pour toutes les histoires des exploits souterrains des delveurs. On le voit de temps à autre au Templehall de Jode, déesse de la musique et de la créativité, dans Oldtown (D5) ainsi qu’au Ménestrel fantôme, une taverne reconnue et à proximité du Delver’s Square.

Contacts: Alninai Silvertree, gérante du pub Mystère du Vent dans le sanctuaire elfique de la Maison d’Iridithil

Notes:

Au début de la partie:
Fender passe beaucoup de temps au Ménestrel Fantôme récemment. Le nouveau barde en spectacle depuis quelques soirs, Tarin Urtalasao (humain hyper-charismatique et très doué !), est tout simplement incroyable ! Ce soir, il a rencontré Atalycus, un demi-elfe sympathique à l’emploi de la maison de noblesse Erthuo. Il l’avait connu lors d’une réception elfique chez les Erthuo il y a quelques mois, cette famille étant bien connue pour être l’amie des elfes et de la culture. Fender trinque en sa compagnie. Comme lui, Atalycus est très curieux de tout ce qui touche aux exploits des Delvers et au donjons sous la ville. Plus ils parlent, plus ils réalisent qu’ils partagent le même désir de partir à l’aventure (quoique pour des raisons différentes). Est-ce que Fender est rendu à ce point dans sa vie, pour sa carrière ? Il commence à le penser mais sans avoir plus de muscles et de soins autour d’eux, Atalycus et lui n’auraient aucune chance de s’en sortir vivants !

Connaissances:
Forêt Moonsilver
Most of the area’s Shoal elves live in the Moonsilver Forest, a place of sylvan magic that retains many secrets even after all these centuries. Non-elves (except for the Viridian Lords) keep strictly to the few roads that pass through these woods. The wood holds many elven communities, most of them small and well hidden—unlike the larger, more prominent elven cities along the coast of Ren Tehoth to the east.

Colline Émeraude
Named for its greater than normal volume of trees, shrubbery, and grassy lawns, the Emerald Hill neighborhood is a favorite among the elves. It is generally considered one of the nicer, safer neighborhoods in Midtown, if not in all of Ptolus. Unlike the rest of the city, here the buildings are almost all uniformly made only of wood (no stone). Most are built in the elven style, with sloping span roofs and an angular or curved rather than rectangular layout. Tree-lined boulevards are common in the area, as are small but verdant parks. As the city has a total elf population of about seventy-five hundred, all local elves by no means live in this one neighborhood. That said, most of the thousand or so people who do live in Emerald Hill are elves and half-elves. At the heart of Emerald Hill (at the literal top of the hill) lies a walled compound known as Iridithil’s Home. The compound has a small temple, a number of gardens, and other services, but it primarily offers elves an elaborate inn and restaurant. Here, some of the city’s more prominent and influential elves congregate in surroundings free of other races.

Maison d’Iridithil Emerald Way (G5)
Often called the Elven Sanctuary, this compound is for elves only. The master of the house is Doraedian Mythlord, a regal, even-tempered male Shoal elf with long grey hair and intense eyes. The elves of Ptolus look to Doraedian as their de facto leader, although no one—least of all Doraedian—would ever really put it like that. He looks after elven concerns in the city, and the elves (and most non-elves) give him the respect he is due as a wise and generous administrator. Doraedian is soft-spoken, generous, fair, and quite noble. Only at the mention of dark elves does his demeanor crack to show true hatred. Doraedian has a large staff to help him look after the sanctuary and his other concerns in Emerald Hill. Alninai Silvertree is Doraedian Mythlord’s personal assistant and the manager at the Wind’s Mystery pub, where she serves as hostess and wine steward. Her sister, Nyphistree, heads the Order of the Bow. Doraedian’s staff also includes a dozen guards. Two such guards watch over the main gate at all times. One thing that confuses many people, particularly non-elves, is that there is actually no one here named Iridithil. Iridithil is a legendary Elder Elf known for sheltering the needy and comforting the sick in her forest fortress centuries ago. Gardens and trees fill the compound, all exemplifying health and punctuated with the occasional statue of an important figure from elven history. All the buildings are made of wood, carefully and finely shaped into traditional swoops and curves unique to elven construction techniques. Each structure in Iridithil’s Home has a different name and function.
Mystère du Vent (Pub) – The Wind’s Mystery is a large, rather lavish tavern and inn set back from the main gate. The ceiling creates a grand, vaulted chamber, the centerpiece of the two-story building. The Wind’s Mystery serves elven wine and dishes, both of which are known for their complicated flavors. The food here is delicately prepared and seasoned. Dishes include duck, venison, pheasant, and a great many soups, some hot and some cold. Some frequent patrons include Margaetalis Everwood, who delights in gossip and intrigues; Shaeshin Twinleaf, who likes to try to convince locals that he’s the new “ambassador from Dohrinthas”;
Chapelle du Seigneur du Ciel – This shrine located southeast of the Wind’s Mystery is dedicated to not one but all elven gods. These include Celestan, Myliesha, Phoeboul, Sylvanae, Taeshandra, and even the dead god Ardaen. Doraedian serves as the steward of the Sky’s Lord, and no one is permitted within without his leave—and usually his presence.
La Maîtresse des Mers – Elves may use this special building southwest of the Wind’s Mystery for various functions, such as weddings, celebrations, and group meetings. On any typical day, it is used for storage.

Le Ménestrel Fantôme Delver’s Square (H6)
An inn, a pub, and a restaurant all in one, the Ghostly Minstrel is the adventurer’s meeting place of choice. It has earned a reputation as the central feature of Delver’s Square and the focal point in the world of the delvers who plumb the depths below the city. On its second and third floors, the inn has a total of thirty guest rooms. A night’s stay at the Ghostly Minstrel costs either 5 sp, 7 sp, 1 gp, or 2 gp, depending on the room’s size and location. Keeping a horse overnight in the stables behind the inn costs an additional 5 sp. Vard Hillman, the owner of the Ghostly Minstrel, keeps a low profile. Although he is there most days, he spends his time in the kitchen or in his makeshift office in the third floor storeroom. The “faces” of the Ghostly Minstrel are Tellith Herdsman, a pretty young woman with reddish-brown hair who works the front desk, managing the inn portion of the establishment, and Zade Kenevan, a bald, skinny, and gruff bartender who remembers virtually everyone who comes in.

Delver’s Square
Comprising the square itself and the area surrounding it in about a five- or six-block radius, Delver’s Square lies near the center of Midtown, on Center Street between Tavern Row and Lower God Row. It serves as a central focus for adventurers who come to the city. Originally called Runihan Square, the place was named after the heroic fighter Abesh Runihan, who slew the evil ghost-lich Kagrisos as it was about to loose a terrible plague upon the city. A fourteen-foot statue of Runihan stands in the center of the square before a round fountain. Aside from hosting a number of businesses, most of which cater to adventurers, Delver’s Square also contains the main entrance to the Undercity Market: a wide staircase right behind the statue. Businesses in the actual Delver’s Square (not the entire neighborhood) include The Bull and Bear Armory, Danbury’s, Ebbert’s Outfitters, The Ghostly Minstrel, Myraeth’s Oddities, Potter’s Hostel, and Rastor’s Weapons. The Delver’s Square neighborhood includes the nearby infamous Tavern Row, a street of many bars, inns, and restaurants.

Knights of the Chord
The Knights of the Chord are a small knightly order dedicated to upholding freedom and protecting the innocent. The knights all have mastered, to some degree, the art of drawing power from music and song. While many may have at one time been bards, they are no longer minstrels. These knights are a martial order and focus heavily on combat skills. The Knights of the Chord hold an official Imperial Charter but do not receive direct funding from the Commissar or any other source. They own a small keep in Oldtown called the Jodan Templehall, which serves as an informal temple to Jode, goddess of music, as well as the order’s headquarters. Many knights live at the hall, while others simply use it as a base of operations when in Ptolus. The templehall has a chapel, practice hall, meeting room/dining hall, kitchen, single-room apartments for some of the knights, and an office suite for the order’s leader, Hallusiun Everfar.




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