Brick de Lothian

Feuille de personnage: Brick, prêtre niveau 3 (DOC)
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Feuille de sorts: Brick, niveaux 0-2 (PDF)

Biographie: Brick fait partie de la guilde des Ironworkers. Brick vient de se faire mettre à la porte de son appartement suite à des pressions sur son propriétaire par des membre de la guilde des Stoneworkers. Il passe présentement ses nuits dans la chapelle de St-Gustav. Brick est un prêtre de Lothian très intéressé par la technologie. Ses parents ont quitté Kaled Del pour vivre dans Ptolus comme forgerons. Tous les deux sont morts lors d’une explosion criminelle d’un “boiler” à vapeur dans le district Guildsman. Le jeune Brick a trouvé le salut dans la religion en allant à la chapelle de St-Gustav. La religion de Lothian à redonner l’espoir de la vie à Brick. Il a aussi chercher à comprendre la technologie qui avait tué ses parents. Il a récemment terminé ses études sur les machines et la technologie à l’Université Impériale (Oldtown). Il recherche présentement du travail. Il traîne souvent au Delver’s Square, particulièrement aux Curiosités de Myraeth (Midtown) pour voir des trouvailles technologiques retrouvées par les delvers. Il a aussi entendu parler d’une nouvelle boutique dans le North Market: le Smoke Shop, spécialisé dans les créations technologiques. Il aimerait bien mettre la main sur un pistolet dragon! Et s’il allait lui-même en retrouver un? Il a bien des parents éloignés qui vivent à Kaled Del, à proximité de Dwarvenhearth

Contacts: Frère Fabitor qui tient la chapelle de St-Gustav. Iltumar Shon jeune apprenti-forgeron du Bull & Bear (Delver’s Square)


Au début de la partie:
Brick sent qu’il est à un tournant de sa vie. Il vient de terminer ses études à l’université. Il se retrouve sans logis fixe après deux nuits dans la chapelle de St-Gustav. Il a décidé qu’il était temps de réaliser ses rêves : devenir un Delver ! Il pense louer une chambre chez Potter’s, petite hôtel pas cher près du Delver’s Square. Il devra ensuite trouver d’autres Delvers pour former un groupe. l’enregistrement d’une nouvelle Compagnie. Brick est confiant de trouver des compagnons car tout groupe de Delvers a besoin d’un prêtre, spécialement un de Lothian, dieu du bien et de la justice qui représente les deux tiers de la population de Ptolus.

Brick est présentement à l’auberge du Ménestrel Fantôme. C’est une soirée occupée et les places assises sont rares car il y a un barde très réputé qui donne son spectacle. Brick va tenter de prendre contact avec un groupe de Delvers sans prêtre. Il s’est informé à droite et à gauche sans succès jusqu’à maintenant. Il se trouve finalement une petite table à deux libre et se commande un pichet de bière. Il commence à lire le formulaire de la Guilde des Delvers qu’il a ramassé plus tôt aujourd’hui dans l’espoir d’enregistrer une nouvelle Compagnie. La chaise libre à sa table ne tarde pas à être occupée…

Guilde des Métallurgistes
One of the most powerful guilds in the city, the ironworkers virtually control the Goldsmiths’, Silversmiths’, Tinsmiths’, and Coppersmiths’ Guilds. The headquarters of the Ironworkers is called the Guildhouse of Iron on Iron Street (H8). Anyone coming into this building is likely to think it a social club or even a tavern rather than the headquarters of an organization. The Ironworkers’ Guild is a powerful group, effectively controlling all the other metalworking guilds (goldsmiths, silversmiths, tinsmiths, etc.) with its money and influence. It is, and always has been, a casual group that disdains formal airs or pretensions. Thus, the main room of its guildhouse is a wide open chamber filled with tables and chairs. At any given time of day, people sit here, drinking coffee and tea in the morning and ale and beer later in the afternoon or evening, discussing the affairs of the day. It’s an excellent place to come for information on virtually any topic pertaining to the city, but nonguild members are unwelcome unless they have a guilder along to vouch for them (and even then, they are watched closely). Veda Medaris, the head of the guild, has offices in the back.

A near-mystical power generated by the most sophisticated of steam engines and sometimes stored in alchemical batteries. Aelectricity is the pinnacle of science reached in the world of Praemal. Experts create this energy— which scholars express as “nonmagical artificially produced lightning”—using powerful steam engines or special static chargers. It is almost unheard of in Ptolus today, and even the dwarves of Dwarvenhearth had not mastered it. At the height of the Empire, however, aelectrical lights illuminated the Imperial Palace in Tarsis. Aelectricity powered experimental devices such as constructs, lightning weapons, and even charged barriers that shocked an intruder when touched were being developed and refined. One could smell the scent of ozone when such devices were operating and, unless muffled by magic, they made a great deal of noise. One is likely to find only a couple different aelectrical implements in Ptolus today. Such items are relics, no longer produced in modern times. Virtually no one knows how to create or even repair them.

Université Impériale
The university is a grand building with numerous towers. The largest of the towers is seven stories tall, making it one of the tallest buildings in the district. Nolvaga von, a Tarsis native, is the chancellor of the university. The university offers courses on all manner of subjects, including mathematics, literature, history, and science; the latter includes courses on magic—its esoteric study, not its practice. Most human students range in age from sixteen to twenty-four, although most spend no more than two years in their studies here. There are, of course, wealthy and talented intellectuals who become veritable “professional students,” but even they are eventually offered teaching positions. Students do not live at the university except under special circumstances. The teaching staff numbers three dozen, with at least twice that many assistants and support staff. The job of University instructor is a coveted, well-paying position (around 500 gp per year). About half the teachers live in communal housing here at the university, and the rest live elsewhere in the district.

Delver’s Square
Comprising the square itself and the area surrounding it in about a five- or six-block radius, Delver’s Square lies near the center of Midtown, on Center Street between Tavern Row and Lower God Row. It serves as a central focus for adventurers who come to the city. Originally called Runihan Square, the place was named after the heroic fighter Abesh Runihan, who slew the evil ghost-lich Kagrisos as it was about to loose a terrible plague upon the city. A fourteen-foot statue of Runihan stands in the center of the square before a round fountain. Aside from hosting a number of businesses, most of which cater to adventurers, Delver’s Square also contains the main entrance to the Undercity Market: a wide staircase right behind the statue. Businesses in the actual Delver’s Square (not the entire neighborhood) include The Bull and Bear Armory, Danbury’s, Ebbert’s Outfitters, The Ghostly Minstrel, Myraeth’s Oddities, Potter’s Hostel, and Rastor’s Weapons. The Delver’s Square neighborhood includes the nearby infamous Tavern Row, a street of many bars, inns, and restaurants.

Les Shuul
The Shuul are a very new group, dedicated not only to restoring the reign of science and reason to the Empire, but to advancing it. Although they bill themselves as supporters of Law, the Shuul are more accurately thought of as masters of technology. As any student of history can relate, the Empire of Tarsis was founded by the Prust far to the east on the ideals of science and technological advancement. Working with the Grailwarden dwarves over the years, the Prust perfected firearms, printing presses, steam engines, and various clockwork wonders. However, in the last century, technological knowledge has regressed rather than progressed, decaying like the Empire that once fostered it. They have gathered many remaining trained technicians and scientists to preserve their knowledge and foster their work.

Dieux de la technologie
Teun, Mother of All Machines (LN). Civilization, Law, Technology. Another old Prustan deity, Teun is the goddess of machines and technology. She is revered by Grailwarden dwarves as well as humans.
The Iron God (LN). Earth, Fire, Technology. This mysterious deity of the old Prustan humans and Grailwarden dwarves is the god of all things iron. His image is never seen.
Baalhazor, Demon God of Technology (CE). Chaos, Evil, Technology. This minor deity is a demon lord.
Tevra, the Clockwork Goddess (LN). Healing, Law, Technology. Tevra, daughter of Teun, is thought to sleep now, but will awaken one day to help restore order to the world.

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