Biographie: Atalycus est né d’une mère humaine (native de Ptolus) et d’un père elfe (marchand d’herbes d’une ville elfique dans la région du Ren Tehoth). Il a passé sa jeunesse à voyager avec ses parents: récolte d’herbes dans les Bois de Morn, vente et troc dans les communautés elfiques longeant la côte (Sariush, Phinothae, Paelinth, etc.) et à Ptolus. Le décès de sa mère (mort de vieillesse) l’a poussé à retourner à Ptolus où il a découvert un attrait pour le milieu urbain et surtout une curiosité pour toutes les histoires fabuleuses des trésors cachés sous la cité! Il s’est fait engager comme messager durant les dernières années par la maison de noblesse Erthuo, amie des elfes et demi-elfes, grâce au contact d’un oncle. Il s’est lié d’amitié récemment avec Taram, une recrue des Gardiens du Voile (organisation dédiée à la destruction des morts-vivants) avec lequel il fréquente les pubs. Il aimerait bien développer ses talents reliés à sa grande agilité pour éventuellement devenir delver et se rendre sous la cité. Il a entendu parler de la Guilde des Longs Doigts qui serait la meilleure école pour apprendre à éviter les pièges, s’infiltrer un peu partout sans être vu et pouvoir se défendre des menaces.

Contacts: employé de la maison Erthuo, une des dix familles de nobles de Ptolus.


Au début de la partie:
L’obsession d’Atalycus pour les histoires de trésors cachés sous Ptolus et le manque de piquant dans sa vie présentement semblent le pousser inexorablement vers son désir de devenir Delver. Il passe beaucoup de temps au Ménestrel Fantôme récemment, en bonne partie parce que son copain de sorties dans les pubs, Taram, est en mission avec les Gardiens du Voile depuis plus d’une semaine. Le barde humain en spectacle au Ménestrel Fantôme ce soir est excellent. Il a même rencontré un jeune barde qu’il connaissait pour avoir échangé avec lui lors d’une réception à la maison Erthuo le mois dernier : Fender Stratocaster. Ils sont à déguster des vins choisis par Fender et parler d’aventures. Plus ils parlent, plus ils réalisent leur soif respective d’explorer les mystères des profondeurs sous Ptolus. Et pourquoi pas ? Il faudrait toutefois recruter quelques compagnons additionnels aux talents diversifiés…

Royaume de Ren Tehoth
Though it was once a fabulous kingdom, most of Ren Tehoth’s cities now lie in ruin, proof that nothing lasts forever. Even before the founding of the Lion-Guarded Throne, Tarsis annexed Ren Tehoth, its neighbor that stretched as far west as the Vantaran Peaks. The royal bloodline had long since been extinguished, the people of the kingdom scattered and warring amid tiny, feudal states without an ultimate liege to keep the peace among the vassals. Intimidated by Tarsis’ growing strength and eager to live in peace, Ren Tehoth accepted foreign rule with little resistance. The few nobles and thanes unwilling to submit found themselves overrun by the extremely efficient Prustan army that enforced Tarsis’ might. Today, the cities of greatest interest in Ren Tehoth are actually elven. Running from the Dragonsbirth Mountains to the southern tip of the Bay of Ptolus within the Morn Woods are a number of well established elven settlements, larger than those in the Moonsilver Forest. They include Paelinth, Sariush, and Phinothae. The Shoal elves of Ren Tehoth resemble their western cousins but are even less comfortable around humans, due to the region’s scarce human population in recent centuries.

Delver’s Square
Comprising the square itself and the area surrounding it in about a five- or six-block radius, Delver’s Square lies near the center of Midtown, on Center Street between Tavern Row and Lower God Row. It serves as a central focus for adventurers who come to the city. Originally called Runihan Square, the place was named after the heroic fighter Abesh Runihan, who slew the evil ghost-lich Kagrisos as it was about to loose a terrible plague upon the city. A fourteen-foot statue of Runihan stands in the center of the square before a round fountain. Aside from hosting a number of businesses, most of which cater to adventurers, Delver’s Square also contains the main entrance to the Undercity Market: a wide staircase right behind the statue. Businesses in the actual Delver’s Square (not the entire neighborhood) include The Bull and Bear Armory, Danbury’s, Ebbert’s Outfitters, The Ghostly Minstrel, Myraeth’s Oddities, Potter’s Hostel, and Rastor’s Weapons. The Delver’s Square neighborhood includes the nearby infamous Tavern Row, a street of many bars, inns, and restaurants.

Guilde des Longs Doigts Delver’s Square (H6)
This thieves’ guild has enjoyed a long tradition in the city, but many say its day has passed in light of the growing power of other, broader criminal organizations. Its headquarters is said to lie deep below the city.

Maison Erthuo
Scholars and gentlefolk, House Erthuo normally avoids confrontation and rarely gets involved with the various rivalries or intrigues that seem to be the lifeblood of other houses. Like most of the other noble houses, Erthuo started out as an aristocratic human family, but over the years the family has become more and more devoted to the culture of elvenkind. Family members have married elves, producing half-elf Erthuo offspring, as well as making the members’ elven mates full members of the house. Of all the titled Erthuo members in the family today, only three are humans; seven are half-elves, and three are elves. Cordelia Erthuo, one of the humans, technically has at least a little elvish blood, and Vaethir Erthuo has a little human blood. House Erthuo is said to possess one of the finest collections of rare books, antiquities, and artifacts of historical significance in this part of the world. Most of their wealth, in fact, is tied up in their various private collections. The head of the house is Peliope Erthuo, a female half-elf. She enjoys the placid tranquility of her home and the calm that comes from staying well away from intrigue, politics, and conflicts. The large estate grounds of House Erthuo on Three Princes Street (C4) show a keen eye for architecture that avoids the ostentatious while remaining elegant. A series of elevated walkways and gracefully arched bridges connect a few slender towers, the manor itself, and the Erthuo private library. The lawn’s landscaping offers no footpaths through carefully designed rocky expanses, gatherings of shrubbery and trees, and open areas covered in carpets of green grass. The estate’s natural beauty is held at arm’s length. The Erthuo family wards the manor house against spells. This extra security may be due to the family’s valuable collections of rare books and antiques.

Guardiens du Voile
The Keepers of the Veil are an order of holy knights with a history dedicated to the destruction of undead, specifically free-willed spirits that should have remained on their own side of the great veil of death. The order is almost eight hundred years old. It started among the Prust in Tarsis. The founder, Sir Vaklav Von Tibbitz, was the ancestor of the current leader, Sir Beck Von Tibbitz, despite the fact that it is not a hereditary position. The Von Tibbitz line has always enjoyed a special affinity for combating the dead. In 688 IA, the Keepers of the Veil—who had been coming to Ptolus frequently to help deal with the Necropolis—relocated the entire order to the city. Since then, the ranks have swollen to the current membership of more than fifty knights and two dozen support personnel. The knights are mostly paladins and fighters, although a few martial clerics fill out the ranks. The support personnel include squires, stewards, and the like, some scouts and spies (rogues), auxiliary warriors (bards and clerics, mostly), and a couple arcanists. Virtually all members are good aligned, and they all dedicate themselves to the fight against undead. The Keepers of the Veil operate out of a small keep called the Siege Tower, built into the wall surrounding the Necropolis. The order has reconfigured the keep to have more of a gatehouse structure, with the main structure rising above a well-fortified tunnel into the Necropolis. Sir Beck also owns a large home in Oldtown, which the order uses as a supplementary barracks, storehouse, and garrison. As the name of their headquarters suggests, the Keepers of the Veil consider themselves to be at war. The Siege Tower is a fortress in enemy territory. It once incensed the knights that they could not convince the Commissar to turn over his troops to fight the undead and assail the Dark Reliquary, but they have since realized that, for now, it is their duty alone to deal with the undead threat. And they are wise enough to know they do not yet have the strength to take on their foe directly—in fact, doing so might stir up the creatures and put the city at risk. So for the time being they fight a defensive war, making sure that no undead get out of the Necropolis. Occasionally the Keepers of the Veil ally with the smaller Knights of the Pale. Dierna Hillerchaun, captain of the Knights of the Pale, holds the Keepers at arm’s length, however; despite their numbers, their membership is not as powerful as her own knights. She does not want to lead them into a situation they are not ready to handle. The Keepers of the Veil possess an official Imperial Charter and, as such, receive direct funding from the Commissar for the services and good works they perform. This includes both a monthly stipend as well as an activities-based bonus system. Sir Beck Von Tibbitz, a tall, broad-shouldered man with red hair and a beard to match, came to Ptolus to join the order fifteen years ago. He ascended through the ranks quickly due to his prowess and became head of the order in 715 IA. The following year, he appointed a cleric of Lothian to join him as the seneschal of the Siege Tower. Effectively, Phadian Gess—a warm-hearted woman with short black hair and a short but fit frame—became co-leader of the order. They both stop far more adventurers headed into the Necropolis or toward the Dark Reliquary than they help.

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