Archive for the Jeux de rôles Category

PHB35Gems

 

La compétence Connaissance (i.e. Knowledge) vous permet d’identifier les créatures que vous rencontrez pour la première fois et de vous rappeler certaines informations à leur sujet (habiletés, faiblesses, comportemets, etc.). Voici un extrait tiré du Hypertext D20 SRD qui détaille les différents champs et qui pourront vous aider/convaincre à développer certaines compétences de Connaissances à vos prochains niveaux!

  • Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Architecture and Engineering (buildings, aqueducts, bridges, fortifications)
  • Dungeoneering (aberrations, caverns, oozes, spelunking)
  • Geography (lands, terrain, climate, people)
  • History (royalty, wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Nobility and Royalty (lineages, heraldry, family trees, mottoes, personalities)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • The Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)

 




Voici la feuille de personnage de Godefroi (cliquer pour ouvrir le PDF - 99ko):

Godefroi1_thumb

N’est-ce pas l’image que vous aimeriez vous faire de votre vaillante guerrière? ;-)

Shanka as Red Sonja


Invisibility

Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). (Invisibility has no effect against blinded or otherwise nonsighted creatures.) An invisible creature’s location cannot be pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly guesses the invisible creature’s location, the attacker has a 50% miss chance in combat.

Invisibility does not, by itself, make a creature immune to critical hits, but it does make the creature immune to extra damage from being a ranger’s favored enemy and from sneak attacks.

A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).

Invisible Creature Is… DC

A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. A Listen check result at least equal to the invisible creature’s Move Silently check result reveals its presence. (A creature with no ranks in Move Silently makes a Move Silently check as a Dexterity check to which an armor check penalty applies.) A successful check lets a character hear an invisible creature “over there somewhere.” It’s practically impossible to pinpoint the location of an invisible creature. A Listen check that beats the DC by 20 pinpoints the invisible creature’s location.

A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. (If the invisible creature moves, its location, obviously, is once again unknown.)

If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.

If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.

If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy’s not there, roll the miss chance as if it were there, don’t let the player see the result, and tell him that the character has missed. That way the player doesn’t know whether the attack missed because the enemy’s not there or because you successfully rolled the miss chance.

If an invisible character picks up a visible object, the object remains visible. One could coat an invisible object with flour to at least keep track of its position (until the flour fell off or blew away). An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible.

Invisible creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an invisible creature’s location.

An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from concealment.

A creature with the scent ability can detect an invisible creature as it would a visible one.

A creature with the Blind-Fight feat has a better chance to hit an invisible creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss. (Alternatively, make one 25% miss chance roll rather than two 50% miss chance rolls.)

A creature with blindsight can attack (and otherwise interact with) creatures regardless of invisibility.

An invisible burning torch still gives off light, as does an invisible object with a light spell (or similar spell) cast upon it.

Ethereal creatures are invisible. Since ethereal creatures are not materially present, Spot checks, Listen checks, Scent, Blind-Fight, and blindsight don’t help locate them. Incorporeal creatures are often invisible. Scent, Blind-Fight, and blindsight don’t help creatures find or attack invisible, incorporeal creatures, but Spot checks and possibly Listen checks can help.

Invisible creatures cannot use gaze attacks.

Invisibility does not thwart detect spells.

Since some creatures can detect or even see invisible creatures, it is helpful to be able to hide even when invisible.

TooManyHitPointsClaudius (et les autres). Il y a une bonne discussion sur le blog Gamer Dome qui fait valoir que, particulièrement dans les escarmouches de ton aventure, les monstres auraient trop de points de vie… Une bonne lecture pour une réflexion nécessaire sur DnD 4E. À lire!

SaveRustMonster

Il a disparu de D&D 4E, au grand plaisir de tous les joueurs! Mais vous pouvez le sauvez en signant la pétition! :-)

Voilà la procédure pour les maladies et leur guérison.

Dis1

Dis2

HealDis

Pour arrêter de spéculer sur les effets du sort, voici la description dans le livre des joueurs version 3.5. La perte de 2 points de Constitution ne se produit que si le personnage est niveau 1. Le sort fonctionne seulement sur un personnage qui VEUT être ramené à la vie.

RaiseDead3_5

Ok. Chaque semaine on se rencontre pour s’amuser entre amis. Le but n’est pas se faire suer bien que cela arrive de temps en temps (avant-hier pour certains?).

J’ouvre donc le bureau des plaintes!

But: comment améliorer l’expérience de tous et chacun.

J’ai pris une première résolution. Je modifie la procédure des maladresses au combat. Pour faire une maladresse, il faut rouler “1″ sur le D20, suivi par un autre jet de D20 de “1″, “2″, “3″ ou “4″. Cela donne une probabilité de 1% de faire un “fumble”. Je ne trouve pas cela trop abusif.

Le bureau est ouvert. Suivant! 

DnD4E
Quatre aventuriers font maintenant route ensemble vers une destination mystérieuse…

Il y a le dragonborn paladin de Bahamut qui a un nom de postillons. Il y a aussi le tiefling warlock au nom que mon cerveau ne réussit pas à retenir. Puis ce ranger déjà vu du nom de Conan, John Rambo, Raiden, Boba Fitt, Mace Windu, Olaf Daske, Samson, Scar, …Aragorn (malgré son nom, il lui reste TOUT à prouver)! Et Veolus, un eladrin wizard pour le moins arrogant mais rempli de bonnes volonté (c’est moi!).

Le système semble intéressant après un premier essai. Claudius a fait un bon travail pour nous introduire à son aventure.

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