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chez moi?

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starfinder 29 : On ding les monstres!

 

Apres sa victoire facile sur les dernier gardes de la place, le groupe se sent invincible. il poursuit son exploration du bâtiment. le groupe va dans la salle des ordinateurs et s’aperçoivent que sans Rick c’est un peu plus difficile. Robert doit faire le sale boulot! ils demandent a Robert de hacker l’ordinateur mais il déclenchent l’alarme. apres un ou deux essais infructueux, trois méchants arrivent dans la piece et tentent de les défoncer! C’est la baston!

Le groupe souffle un peu apres ce combat qui s’est avéré un peu plus difficile que la premiere fois, mais Mace decide d’aller explorer avec Rackzovik et ils Ding 4 monstres! C’est la baston. mais cette fois, les choses sont un peu plus difficile.

Les mechants sont corriace et Mace se fait défoncer et butch aussi, qui pour une fois, ne fake pas! Mais apres beaucoup de peur, ils tuent les méchant! Le groupe se repose dans la piece et ce n’est que le lendemain qu’ils réussissent a hacker l’ordinateur. Il contient un AI qui se met a table rapidement! 

Who are you? “My name is Osteth. I was once one of the many kishalee scientists who monitored this entire system, protecting its secret. Long ago, I had a physical form, but in order to maintain these computers past our civilization’s fall, another engineer and I created digital versions of our consciousnesses to serve as custodians for eternity.

Who is the other custodian? “His name is Eltreth. We have operated here for millennia, keeping this place functional and its terrible secret hidden, until a couple of centuries ago. Without warning, he began to display signs of instability and critical errors. He became convinced that he was the tool of
some being called the Devourer. I believed it to be just some sort of manifestation of degradation in his core programming, and I sequestered him to these servers before he could cause any damage. I had hoped he could be repaired, but recent events have changed my mind.”

What is this terrible secret you mentioned? “Millennia ago, my people were locked in a war with a race called the sivvs. After decades of fighting, the sivvs fashioned a device of cosmic destruction known as the Stellar Degenerator
and sought to use it to bring the kishalee to extinction. We captured the weapon before it could be activated and won the war. We then studied our spoils, learning much from its dreaded power. We fired the Stellar Degenerator once… in self-defense, mind you! But the result was an atrocity could barely live with. We created the Gate of Twelve Suns—the star system in which you find yourself—to house and protect the weapon so that none might use it ever again.” The PCs likely know much of this information, but you can use Osteth to fill them in on any part of the Adventure Path’s backstory they might need to know.
What is going on now? “Several days ago we were invaded by a group of raiders. Some of them looked much like yourselves, but others were like figments, strange dark apparitions with no true form. The raiders call themselves the Desperate Hunger and are led by an android woman named
Null-9—I discovered this as they blasted their way into this facility spouting paeans to this Devourer and caught me offguard. Before I knew it, they had freed Eltreth and forced me into his prison. Luckily, I was able to place some roadblocks in their path to slow them down, but they cannot be allowed to
access the Stellar Degenerator.”
What did you do? “The many maintenance robots that perform the physical tasks of this system have always been semiautonomous, but ever since I locked Eltreth away, I have been striving to uplift the robots to full sentience so that they might continue should something happen to me. When it looked as though Eltreth would be freed, I uploaded as much independent programming as I could to their processors. It will take Eltreth some time to regain full control over those robots. In addition, I generated a pulse of electricity throughout the terminals in the operations room, making sure the demiplane containing the Stellar Degenerator could not be easily accessed.”
How do we stop Eltreth and the Desperate Hunger?
“Truthfully, I fear the Desperate Hunger will be stopped by nothing short of death. Then, though it pains me to say so, I must trap Eltreth again and destroy his programming for good. What I thought was a mere degradation was but utter corruption borne from powers I do not understand. If you know of any other way, please tell me.”
How do we free you? “You cannot do it from here. You must access the sequestering subprogram from the main operations room.” At this point, Osteth brings up a map of control center and points out area C8. “This should initiate
an exchange of my core programming and Eltreth’s. Beware, though. Eltreth has probably installed countermeasures.”

What are on the other planets? “They hold small edifices deep within for monitoring the gravitational pulses that emanate from each planetoid’s core. When my people were still alive, some of the scientists constructed personal
laboratories in these facilities, but I haven’t had need for them, so they have remained dormant for millennia.” Osteth pauses for a second. “It is possible the marauders might be able to find replacement parts for the terminals I damaged
on one of those bases. Once I have full access to the gate’s systems, I should know more.”

c’est la qu’on est rendu!

XP : IX et Butch montent de niveau!

IX 52647
Robert W. 49109,4
Butch 52106
Racksovik 31314
Mace Windu 56238
Rick Decard 52456

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Che nous?

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Grenade! Nouvelle regles!

Pour les grenades. :

Pour toucher : ca prend 15 pour ca tombe a la bonne place. sinon elle est tombé ailleur.

Pour les dommage j’ai deux choix! pour les saves vs reflex

resist : 10 + 2x niveau de la grenade

Ou

resist = résultat du tir du joueur

Les deux options me semblent Ok. mais celle ou c’est le tir du joueur sera plus difficile a résister.

Donnez moi votre opinion.

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Starfinder 28 : On se pose…des questions!

le groupe se remet de ses emotions suite au combat de vaisseau. il ramassent tout ce qu’ils peuvent dans ce qui reste des vaiseau qui les avait attaqué et rafistolle le leurs (et le UPGRADE). ils trouvent aussi dans les communications

 

“If we can get the last console online, the weapon will be within our grasp, and soon the end of all things will follow. Unfortunately, the control board is shot. Zaz has no idea how to repair it, but Eltreth has told us where to find spares. Take the Singularity and patrol the system in case that inevitable managed to send for help. Bring some of Malice’s children. I will contact you again to return to the control center when we have the control board.”

ca brasse pour se rendre a la planette.. les chants magnétiques sont puissant.

en sortant du vaisseau, le groupe se fait attaquer par un gros monstre pas si méchant que ca…

The nearby trees sway as something very large barrels its way out of the jungle. Branches snap and foliage is scattered about as a large, bulbous beast with two mouths, each one dripping with slimy green saliva, bursts into the clearing. The creature walks on a handful of small legs, and two massive clawed arms jut from its torso. Its thick tail flails violently about, and both its mouths each let loose deafening roars as it charges forth.

 

pres de l’entré un autre les attaques… lui il est plus coriace…

 

 

Rick pogne une envie d’aller au chiotte pendant que le reste du groupe entre dans le complexe… 3 mechants sont a martiriser une bibite en riant.. C’est la baston… et il se font litterallement massacrer!

 

A suire!

XP : Rick et Mace montent de niveau! une autre soirée de meme et ca va etre le tour de IX et Butch!

IX 48807
Robert W. 46037,4
Butch 48266
Racksovik 27474
Mace Windu 52398
Rick Decard 51688

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Probablement non disponible, donc pas chez moi! 🙂

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Starfinder 27 : Le combat inégal!

Avec les informations en main, le groupe se dirige vers le portail des douze planètes. IX réussi un tir abusif et réussi a comprendre comment fonctionne le système.

 

quand le groupe s’approche trop, il est cependant intercepté par trois vaisseau mechants..

 

Vous allez mourrir!!!

 

C’est la catastrophe.. le groupe se fait defoncer. Evidemment, IX, avec sa strategie de se placer devant les plus grosse armes du mechant était peut etre pas tres stratégique.

Quand il se font aborder, le vent change et les mechants se font demolir. Le groupe prend possession du vaisseau enemis et puis detruits les deux escortes (vraiment facilement)

ils fouillent le vaisseau et trouvent du Loot!!!

C’est la qu’on est rendu!

 

Baston!

 

XP:  Ohh..mace et Rick ont presque monté de niveau. Racksovik cependant lui, il monte de niveau!

IX 44940
Robert W. 42943,8
Butch 44399
Racksovik 23607
Mace Windu 48531
Rick Decard 49021

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Vous allez dire “rien de nouveau” 🙂 mais j’ai découvert plusieurs trucs en lisant la section des combats de vaisseau

Extrait du livre de règle (page 305) :

As the PCs go on adventures and gain experience, they need
an increasingly powerful starship to face tougher challenges.
When the characters’ Average Party Level increases, so does
the tier of their starship (see Table 9–1: Starship Base Statistics
on page 294). The PCs receive a number of Build Points equal
to the Build Points listed for their starship’s new tier – those
listed for its previous tier, which they can use to upgrade their
starship. For example, a group whose APL increases from 2 to 3
receives 20 BP that the PCs can use to upgrade their starship.
This could represent salvage gathered during their exploits,
an arrangement with a spacedock, or called-in favors from a
wealthy patron. Some GMs might require PCs to visit a safe,
inhabited world before they can spend these Build Points, but
this shouldn’t be allowed to impact the campaign too much.
Also remember that at tier 4 and every 4 tiers thereafter,
the starship gains an increase in Hull Points equal to the HP
increment listed for its base frame.

Notre vaisseau monte de niveau avec nous ! On vas enfin arrêter de se faire abuser par le DM comme des enfants de cœur par un prêtre catholique.

Et d’autre détails :

  • Il y a une notion de «range» – 5 = short 10 = medium 20 = long
  • Les attaques de missiles ne sont pas directes. Le missile doit être placé sur la carte et être déplacé.
  • Il est possible de se sauver d’un combat de vaisseau
  • Et plein d’autre détails croustillants. j’ai pas encore terminer de lire toute la section …

yo

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Une game ce soir. Y faudrait confirmer Global et Pénétral si possible. Allez voir le post précédent pour les détails.

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